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  1. Neon (neon@moe.neon.moe)s status den Thursday, 07-Feb-2019 22:55:47 CET Neon Neon
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    Seems reading game engine EULAs has become a weekly tradition for me. This time, found this golden nugget in Unity's Privacy Policy: "We also include certain device data collection in the runtime of the software, which is incorporated into the applications you create with the software."

    So basically, you can't make a Unity game that doesn't spy on its players. Funfunfun.

    In conversation för ungefär 15 dagar sedan från moe.neon.moe permalink
    • :ms_jolly_rodger:​ Katnjia :cacoorbtooexcited: och pettter ✅ repeated this.
    • AniMerrill (animerrill@mastodon.starrevolution.org)s status den Friday, 08-Feb-2019 00:25:06 CET AniMerrill AniMerrill
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      in reply to

      @neon <insert obligatory Godot Engine plug>

      In conversation för ungefär 15 dagar sedan permalink
      :ms_jolly_rodger:​ Katnjia :cacoorbtooexcited: repeated this.
    • Neon (neon@moe.neon.moe)s status den Friday, 08-Feb-2019 14:48:01 CET Neon Neon
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      • Shekhinah
      • AniMerrill

      @AniMerrill You can disable the analytics in UE4, but who knows what it does that they don't tell you about, because one of the things you supposedly have to do to release a UE4 game is write an EULA that all your players have to agree to to play. They have this template that's like an A4 paper filled with "dont sue us" type text.
      @CharredStencil

      In conversation för ungefär 14 dagar sedan permalink
    • Neon (neon@moe.neon.moe)s status den Friday, 08-Feb-2019 14:50:10 CET Neon Neon
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      in reply to
      • Shekhinah
      • AniMerrill

      @AniMerrill @CharredStencil
      Cryengine seems the only big engine that doesn't do super shady stuff, couldn't find anything exceptionally bad in their license. Of course, their royalty stuff is a pain to deal with (eg. you have to send them a notice 3 months before release), but that doesn't really affect the players so I think it's a different problem.

      In conversation för ungefär 14 dagar sedan permalink
    • Neon (neon@moe.neon.moe)s status den Friday, 08-Feb-2019 15:01:08 CET Neon Neon
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      • Shekhinah
      • AniMerrill

      @CharredStencil Yeah, I just really like some of the shiny features the big engines provide, which is why I try to make sure I don't crucify them without reason. But it certainly seems like Godot really is the best option.
      @AniMerrill

      In conversation för ungefär 14 dagar sedan permalink
    • Neon (neon@moe.neon.moe)s status den Friday, 08-Feb-2019 16:03:07 CET Neon Neon
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      • Shekhinah
      • AniMerrill

      @AniMerrill @CharredStencil I think Unity has WebAssembly export nowadays, so it's not as bad as it used to be. But Godot is definitely better for 2D games, agreed.

      In conversation för ungefär 14 dagar sedan permalink
    • Neon (neon@moe.neon.moe)s status den Friday, 08-Feb-2019 17:06:51 CET Neon Neon
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      • Tak!

      @Tak Interesting that there isn't any mention of such a thing in the Privacy Policy though. I don't see why they'd ask for such a thing without any conditions and no mention of a toggle, if you could just disable it. Maybe it's just an oversight.

      In conversation för ungefär 14 dagar sedan permalink
    • Jon Valdés (jonvaldes@mastodon.technology)s status den Saturday, 09-Feb-2019 20:04:15 CET Jon Valdés Jon Valdés
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      in reply to

      @neon at least years ago, analytics could be disabled in the paid unity version, but not in the free one. Not sure about now

      In conversation för ungefär 13 dagar sedan permalink

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umeHack social is a social network, courtesy of Umeå Hackerspace. It runs on GNU social, version 1.2.0-beta5, available under the GNU Affero General Public License.

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